Habe es schon während der closed beta gespielt und bin sehr angetan. Nicht so schnell wie Quakeworld oder CPMA, aber doch einen Tick schneller und butterweich. Guter Netcode, hat allerdings Probleme bei hoher Last. Exzellentes Statssystem, Freundesystem, Communityplattform, schickes Outfit. Grafik ala Q3 und damit lauffähig auf fast jedem Rechner. Prepare to fight!
Stormi^Tied for the lead!
Achja, Linuxclient ist wohl in Arbeit, aber wie ich id Software in letzter Zeit erlebt habe, wird das wohl eher stiefmütterlich behandelt werden.
Dieser Beitrag wurde von Stormi: 08 Aug 2010, 18:38 bearbeitet
* Abandoned sequentially numbered filenames for maps in favor of actual map names, ie 'qzdm6' is now simply 'campgrounds' *New console auto-complete code, including the ability to autocomplete map names during console callvotes *Minimum respawn delay lowered from 2100ms to 2000ms * Battlesuit balance adjustment, no longer prevents splash damage (all damage including splash is still reduced by 75%; you still take no damage from lava; still take no damage from acid/slime; still cannot drown...)
Und ganz speziell für CTF:
*All Capture the Flag arenas now have team-colored team overlay location information to easily identify whether your teammates are located in base, center or enemy base.
Änderungen auf Courtyard (w2):
o Renamed from ‘Courtyard Conundrum’ to ‘Courtyard’ o Added a hallway and door between Pillar Hall and Teleporter room o Replaced red armor in teleporter room with a medkit o Moved Pillar Hall yellow armor to the Power-up Room o Moved plasmagun from base nook onto base floor o Added yellow armor to base nook o Increased the megahealth respawn delay from 35 to 60 second
Änderungen auf Space CTF (ctf4):
o Removed base-side megahealths in favor of a single megahealth on the center platform o Removed central railgun in favor of base-side railguns on the Perch o Increased the railgun respawn delay to 20 seconds, with a 5 slug ammo payload o Added a plasmagun along the central accelpad route
Änderungen auf Stronghold (ctf3):
o Renamed ‘The Stronghold’ to ‘Stronghold’ o Removed megahealth spawn from center basement in favor of teamed Quad & Regen power-ups
Fetzt! Leider haben die auch die Playerlimits pro Server gekickt, sodass man jetzt 6on6 auf id Publics spielen darf -.-